This is a group of elite melee fighters, which may not be the most resilient, but is able to inflict very serious damage. In the meantime, the button used to summon an additional Ork elite unit, the Stormboyz, should become active. If you have some resources in reserve, use them to create units, or to upgrade any of your squads. The Trukk, in turn, serves as an Orkish transporter, allowing you to blitz the infantry inside towards a designated location, and after purchasing one of the improvements in the Pile O'Guns building, it can also be used to replenish the fallen units.Īfter grabbing the point and using up the Scrap, send the army to the east, where you will encounter more hostile Orks and additional Scrap. To skip this part, warp some Horrors (the four armed pink daemons built at the Sacrificial Pit) over to the gate and the mission will be completed. The Deffkopta is an Ork flying unit, perfectly suited to harassing enemies, and after being upgraded it is also able to fly into enemy troops, inflicting heavy damage. Skip battle in Mission 4 Towards the end of Mission 4: Disorder for the Chaos side, you must fight a large group of Eldar and Imperial Guards to reach the psychic gate and complete the mission. ![]() Use the Scrap located next to the point to create two more units - additional Energy and Requisition can be found to the left of the Scrap. ![]() Now send the troops north to take over the next resource point and, as before, build a Listening Post and all possible generators there.
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